Hello Valcartians!
Much like above, different monsters
have different movement patterns when walking on the map. Some will
actively seek you out, others will move randomly through the zone.
Enemies will also be moving at different speeds, sometimes even able
to swarm you for up to 2-3 fights in close succession followed by a
nice break. Keep in mind, that fighting at this point has become more
optional, but no less challenging.
We have also changed combat a bit from
the Early video we showed off where combat was shown with 4 battle
members at a time. This will not be the case anymore. After putting a
lot of hours into playing the game, we determined that 4 members was
making our combat too easy, and we needed to do something about it.
We could either: A. Reduce the number of Combat members or B.
Increase the number of enemies in a single encounter. Well, as it
turns out, option a was our course of action. Option B faded out of
our minds really quick when we realized that attacks that effect all
enemies would still clear out an encounter quickly. Thus solidifying
our route towards Option A, removing the 4 battle member.
Despite only have 3 battle members in
combat, there are more characters that you can chose to fight with at
a given time. We have added a feature that will allow players to
switch which combat members were available in the heat of battle. At
the start of each round you will be able to sub in or out any member
of the party (dead or alive). This feature comes in more handy when
dealing with Boss monsters, Fay-Charged Monsters (FCMs) or even just
random encounters.
Lastly I wanted to touch on the newest
changed we have made to combat as we have been messing with this a
lot the last couple of weeks. With the combat party swapping
mechanics, we decided to customize each character into their own
role, making each one viable in different situations.
For example: Dark Path Valak will
specialize in dealing damage to foes with higher defense. As the
enemy gains more and more defense per level, Valak's damage gets
higher and higher.
Where as another character, say Maria,
specializes in taking out Fay related creatures such as slimes,
elementals, spirits or Fay Beings!
Overall, we want to create a fun and
interesting battle flow for players to involve themselves in, whilst
keeping the personality of each character predominate through every
section of the game.
That's all for tonight's post folks,
stayed tuned for more this week! In part too we will discuss the
games progression, how the split-path will work in V-2, and more!
Thanks,
Taylor Cox (Talon)
Blacksword Games CEO and Lead Developer
of Valcarta
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